Empire of the Nightshades

Board Threads Posts Last Post
No New Posts Silvannial Lake

A vast and beautiful lake at the edge of Ferak Woods. The waters are always at a perfect year round and always seems at peace. According to Lenoria lore, a great god of destruction resides at the lakes bottom.

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No New Posts Ferak Woods

A vast forest surrounding the Tower of the Nightshades that was crystalized in a war that was fought against the Nightshade Clan just before Lord Tragedy Nightshade established it as an empire. Along with the forest becoming crystalized, the wildlife within it has also become crystalized, though they still live as though they were unaffected. Everything seemes to be of a beautiful combonation of soft greens and blues.

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No New Posts Palace of the Nightshades

A beautiful, well build fortress that seems to reach beyond the skys. The heart of the Empire of the Nightshades, the place is always active day in and day out. The fortress is surrounded by a vast forest, crystalized by powerful magic from a previous battle with the clan.

It was once the HQ for the Nightshade Clan many, many years ago, however, due to a disturbance in time and space, the place had a... sudden change. With that change came new otherworldly technologies and a new leader, known only by his alias Tragedy Nightshade. This new leader bought much land from the surrounding kingdoms and established the land as an empire.

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No New Posts Ferak City

The biggest and fastest growing city in this new empire. The core of trade in the Empire of the Nightshades, the fast-paced growth of the city is a result of such. Many beings, from elves to humans to demons to angels and more, from throughout the world have gathered here to live in peace from the varying factions of hate and discrimination.

Throughout the city is home to many offical government buildings and HQs where the Nightshade clan pass laws and deal with secret missions, keeping up with the clan's original purpose.

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The Faythen Empire

Board Threads Posts Last Post
No New Posts Palace of the Wise

The ruling palace of the Faythen Empire, it was built in the side of a mountain. This place was built through the blood and sweat of those without magic and ruled as such. The palace had originally been ruled by peaceful human emperors until recent generations. Now it is ruled with tyranny and uneasy truces.

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No New Posts Ti'Nekal City

The capital of the Faythen Empire. A huge, dusty, dry city with drab looking houses. Bustling trade life and full of crime. Wherever you go, there are Faythen soldiers around every corner, though they seem just as bad as the criminals.

The Order of Ten, whom hold sway over the land and are 'the Messengers of the Words of God', reside here. Some say that they are the cause of the tyranny that has hit the empire over the past generations.

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No New Posts Sylvain Plains

Vast plains that cover most of the Faythen Empire. The land is rich, and as a result, there are farms scattered throughout them, which are a large source of food and income for the empire.

Emperor Omegaton uses this place as a training grounds for his soldiers. It not only helps the soldiers learn the lay of the land, but to help fight better when other forces are invading.

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No New Posts Hidden Village of the Mystics

A small, nomadic village, always on the move across the Sylvain Plains. It's people consists of various magicians and mediums. They are constantly on the move due to the laws against magic in general, though they will never leave their home.

People often seek out the mystics when they are spiritually troubled.

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No New Posts Tower of Wizards

An enormous tower that has been around for many, many millenniums. It contains volumes of dangerous books, many dangerous magical artifacts, and a cloister of trials that help improve a magician's power and rank.

The tower was originally used to train those born with magic in their veins, though that all ended about 2000 years ago when a great barrier was erected due to a war with the Tower of Mages, stopping all from going in, and all that was trapped inside were trapped for eternity. It wasn't until recent years where the great barrier was shattered and access to the tower was possible again. The wizards whom were stuck in a time stasis now seek new blood to train as future Grand Wizards.

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The Kingdom of Grandseal

Board Threads Posts Last Post
No New Posts City of Grandseal

The great and prosperous city of Grandseal. It lies on the east coast of the Gola'an continent and is a prime place for trade. Under the fair and just rule of the demon king Cinn Grandseal, the place is well protected from pirates and foreign invaders.

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No New Posts Grandseal Castle

Grandseal Castle is the home of the great demon King Cinn Grandseal. The place is as beautiful as it is large. Built like a fortress, it has withstood many attacks for the past many centuries.

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No New Posts Mirage Sands/Mirage Tower

A gigantic desert range. Some call it The Dead Lands. It always seems as though the desert is constantly shifting and changing, so every journey through the sands are different.

It is said that there is a tower that resides in the middle of the sands, though it is highly believed to be just a mirage. The tower is believed to house a greatsword of dark influence known as the Cruor Duco.

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No New Posts Mount Seal/Full Moon Lake/Grand Seal

A great mountain range just North East of Grandseal Castle. The terrain is rough and steep. There is only one known trail that leads to it's peaks.

At it's peak lies a large circular lake with an island in the center of it. The lake is crystal clear. During the summer, the waters are frigid and cold, while during the winter they are almost to a boiling point. No one understands the phenomenon.

The island in the middle is void of anything but flat ground. In the middle lies a great seal known as the Grand Seal. It has been protected by a powerful shield for thousands of years. However, it is said that a certain sword owned by the royal family of Grandseal can break the seal, revealing an entrance to a great labyrinth under the lake which is said to hold the answers to the strange phenomenon as well as hold a powerful longsword, the Animus Solvo, said to be able to steal and release souls.

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No New Posts The Shadow Vein Woods/Shrine of Sin

A large ancient wall surrounds this forest which seems to give shape and empowers a barrier that seemingly has no function.

The forest is found just North East of the Mirage Sands and only has a few entry points through the wall. It is enormous and thick. The Shadow Vein Woods are to many dangerous creatures whom seem to be the guardians of this beautiful sanctuary. No one or two people has ever made it far into the woods, and even with a group it seems nearly impossible to navigate.

Within the woods lies a pyramid that is said to contain many, many levels of labyrinths and mazes. At it's very core, there is apparently an orb that creates diseases made to control, though that is just a rumour.

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No New Posts Crystal Chambers of Fire/Earth/Water/Air

To the North of the Grandseal Kingdom lies the Fire Crystal, to the West lie the Earth Crystal, to the East lies the Wind Crystal and to the South lies the Water Crystal. Each chamber is essential to helping Ci'Gaia prosper and live. If the crystals were to be tampered with, it would potentially cause untold disaster, which is why King Cinn has ordered the four chambers to be guarded by his best men.

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The Province of Pa'arenthia

Board Threads Posts Last Post
No New Posts Old City of Pa'arenthia

The old city of Pa'arenthia is a bastion for those who relish in tradition and history. Pa'arenthia is known for it's many beautiful churches and its many schools for those training to serve in the Pa'arenthian Military or in its political seats; Which are also situated in the large city. There is no housing in the inner city where the churches and schools are, saved for the dormitories of said places. Banners of the country are proudly draped off the sides and front of many of the ancient buildings, bearing the mark of the province over a beautiful silver and light blue background.

Around the churches and schools are situated a great number of businesses, which fuel the old cities economy.

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No New Posts Municipal of Pa'arenthia

Widely regarded as the new face of Pa'arenthia city, and the new but unofficial capital, it is home to a great deal of people, of many races. The air of the city is lively and festivals are often held with every new moon.

The city has a long strip down the middle that serves as a bazaar bringing goods and services from lands far away from it's Country's borders

1 1 Standing Atop a Building
by Jack Spade
Jun 28, 2010 22:59:05 GMT -5
No New Posts The Forest of Resplendence

The Forest of Respendence for much of the lunar cycle is forbidden to enter, being caught by one of the forest edge patrol will result in punishment as seen fit by both the residents of the forest and the government of Pa'arenthia.

When entry is allowed to the forest it is quite common that people will make day trips in too see the inhabitants of the forest. Fair skinned creatures with great feathered wings of varying colors. They are a generally peaceful people and often times believed to be spirits from the past, or future with no memory as to how they came to be in the forest.

They are also said to be the natural life force of the province, providing the energy to feed the lush forests and vast meadows.

1 30 Walking the forest alone...
by Dakken BlackBlade
Aug 19, 2010 12:13:57 GMT -5
No New Posts Pa'arenthian Meadows

There are pockets of meadow lands buried within the vast amounts of uncharted and virtually uninhabited land of Pa'arenthia. These meadow lands are usually home to pools of almost amethyst water widely regarded to have great healing properties. There are a great number of these meadows of which some are inhabited by single persons or families, even small tribes of people at times.

The vegetation in the meadows is rich, and is what generally sustains the people and animals who live in them. The vegetation in the meadows is said to be stained by the amethyst water that its roots drink, giving these places a very vivid if not slightly purple shade. It is revered as a place of magic and of peace.

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No New Posts The Quartered Tower

The quartered tower is not just one tower, but four sitting at the cardinal points around the Old City of Pa'arenthia. The tower are a great distance from the city and their purpose has been undetermined, as only two of four towers have been found keepers.

A towers keeper is rumored to have been chosen before birth and when each child reaches a certain age in which they are able to harness some deal of power, they are escorted to the remaining towers.

The towers are home to Scholars, priests, alchemists, and other employed by the Government in order to study the origins and effects of the tower, to try and ascertain their purpose.

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The Lenoria Dynasty

Board Threads Posts Last Post
No New Posts Ranger's Sanctum

A town of wilderness loving people almost hidden within the Laurentile Forest. Quiet, hard to get to, and out of the way of most political influences, this town is usually left to fend for itself with little to know help from the Lenorias family. The people who live here need nothing from the royal family, as they have proven themselves more than capable in taking care of themselves against bandits and the like. If one is ever lost, ranger from this town will find them indefinitely, as the Laurentile Forest is committed to memory. As a result of that, most know all Lenoria, as the Laurentile covers most of this dynasty..

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No New Posts Nature's Castle

A large castle with many spiraling towers in the tree tops of the Laurentile Forest. The castle's beauty is far beyond anything man made. The mithril and white marble that makes the castle shines beautifully in the sun when you have a tree top view of it. In addition to that, the Castle is also a sprawling city where much of the elves of Lenoria reside here.

The elfin ruling family of Lenorias resides here. They have been strong allies with the Grandseal Kingdom for many centuries. Due to their strong ties with that peaceful kingdom, they have not seen a war touch their lands for a great many years.

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No New Posts Mage's Tower

An enormous tower that has been around for many, many millenniums. It contains volumes of dangerous books, many dangerous magical artifacts, is home to various trials that help improve a magician's power and rank.

The tower was originally used to train those without magical properties to use and manipulate magic like a wizard and other such creatures. After the events of 2000 years past and the sealing of the Tower of Wizards, the mages of this tower take in both those whom wish to use magic and those whom are born with magic. It wasn't until recently with the seals on the Tower of Wizards being broken that they started seeing less and less wizards come to seek training here.

The tower is rather easy to find, as it is in one of the very few ares of Lenoria that isn't touched by the Laurentile Forest.

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The Ca'rion State

Board Threads Posts Last Post
No New Posts The Gates of Ruin

The main pass in and out of the Ca'rion State is through the Gates of Ruin, the gates are unmanned during the night, for safeties sake and passage is not allowed in or out after dusk or before dawn.

The gates themselves nearly as tall as the canyons behind it and serve as a warning, both for the people outside and the 'Delinquents' inside. Generally people who were born in the Ca'rion state have to state their plea to the government in order to leave so as to keep their way of life from spreading.Those going in must attain a special pass to be presented upon leaving to ensure that they will in fact be allowed to leave.

1 13 Two Sides
by Voltaire 'The King' Vanda'ar
Jul 12, 2010 16:28:48 GMT -5
No New Posts The Marauder's Court

The Maurauder's Court is the last semblance of government behind the Gates of Ruin. The Marauder's Court is made up of some of the finest thieves and thugs in all of Ca'rion, and their word is law in the dark canyons and sun blasted badlands.

The court is not just a single building but a small and somewhat dingy city built in a deep but wide dead end canyon. Before one may live in the Marauder's Court on has to earn their spot there no matter who you happen to be. Should you disobey the laws of the Court, this is where you will be sent, and are unlikely to return from where you came.

1 17 The Kings Cradle
by Voltaire 'The King' Vanda'ar
Jul 6, 2010 16:34:39 GMT -5
No New Posts The Nesting Pass

A long and arid pass wherein the majority of the citizens of Ca'rion live. Many of the houses are built in and on the high rock walls of the pass. Only the poorest and weakest of people live on the floor on the long pass. For just a few minutes each day does the bottom of the pass see sunlight.

Nothing grows on the rocky ground and very few livestock are able to survive the harsh conditions adding ever more to the unwelcoming nature of Ca'rion.

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No New Posts The Searing Steppe

The Searing Steppe is a large expanse towards the middle of the country. It surrounds the Torrid Oasis on all sides and would take nearly a day to cross. It is virtually devoid of life save for some cactus like plants and some low and very sparse grass.

The sun beats down on this area relentlessly and even the red sand and stone are hot to the touch. The only naturally occurring things to eat in this wasteland are small lizards, and large grub. It is not recommended to cross the wasteland during the drought season.

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No New Posts The Torrid Oasis

After crossing the unforgiving lands of the Searing Steppe, a lush oasis opens up. The sun still burns hot in the oasis, but the large pools of water have allowed plant life to grow here, providing shade. The Oasis water supply is carefully Monitored by the 'King' and the rest of the court, and residents should only go to retrieve water when they are told that they can, lest they face the consequences.

However, one may visit the oasis at any time provided they are not after its precious resources. You are required to carry a permit when you head out for the oasis and must check into on of the guard stations surrounding it on the way in and on the way out.

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Northern Tal

Board Threads Posts Last Post
No New Posts Fae'Sol

Icy home to a powerful tribe of human-looking beings, Northern Faerine. The inhabitants are dark skinned and light haired magic users whom focus and command the powers of anything cold. The common religion here follows a goddess known as Fal'sain whom is said to be the Bringer of Peace using her icy powers to conquer evil-doers. However, for many years they have been without their chosen high priestess, and without their high priestess they are without their goddess.

The inhabitants are often cold towards outsiders, though they will house them if they are in desperate need and weak from the cold weather.

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No New Posts Tower of the Magus

An enormous tower that has been around for many, many millenniums. It contains volumes of dangerous books, many dangerous magical artifacts, and many trials and cloisters made to help push a magician to the absolute fullest potential possible.

Since the sealing of the Tower of Wizards, there hasn't been a true Magus in in 2000 years, as half the requirement needed to become one was completely brought to a halt. However, since it's release, the tower has seen a few new acolyte magus grace the tower thanks to the very few faithful Grand Magus that managed to slow their aging to a snail crawl.

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Legend

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