Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Silvannial Lake A vast and beautiful lake at the edge of Ferak Woods. The waters are always at a perfect year round and always seems at peace. According to Lenoria lore, a great god of destruction resides at the lakes bottom. |
0 | 0 | No posts have been made on this board. | |
Ferak Woods A vast forest surrounding the Tower of the Nightshades that was crystalized in a war that was fought against the Nightshade Clan just before Lord Tragedy Nightshade established it as an empire. Along with the forest becoming crystalized, the wildlife within it has also become crystalized, though they still live as though they were unaffected. Everything seemes to be of a beautiful combonation of soft greens and blues. |
0 | 0 | No posts have been made on this board. | |
Palace of the Nightshades A beautiful, well build fortress that seems to reach beyond the skys. The heart of the Empire of the Nightshades, the place is always active day in and day out. The fortress is surrounded by a vast forest, crystalized by powerful magic from a previous battle with the clan. |
0 | 0 | No posts have been made on this board. | |
Ferak City The biggest and fastest growing city in this new empire. The core of trade in the Empire of the Nightshades, the fast-paced growth of the city is a result of such. Many beings, from elves to humans to demons to angels and more, from throughout the world have gathered here to live in peace from the varying factions of hate and discrimination. |
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Palace of the Wise The ruling palace of the Faythen Empire, it was built in the side of a mountain. This place was built through the blood and sweat of those without magic and ruled as such. The palace had originally been ruled by peaceful human emperors until recent generations. Now it is ruled with tyranny and uneasy truces. |
0 | 0 | No posts have been made on this board. | |
Ti'Nekal City The capital of the Faythen Empire. A huge, dusty, dry city with drab looking houses. Bustling trade life and full of crime. Wherever you go, there are Faythen soldiers around every corner, though they seem just as bad as the criminals. |
0 | 0 | No posts have been made on this board. | |
Sylvain Plains Vast plains that cover most of the Faythen Empire. The land is rich, and as a result, there are farms scattered throughout them, which are a large source of food and income for the empire. |
0 | 0 | No posts have been made on this board. | |
Hidden Village of the Mystics A small, nomadic village, always on the move across the Sylvain Plains. It's people consists of various magicians and mediums. They are constantly on the move due to the laws against magic in general, though they will never leave their home. |
0 | 0 | No posts have been made on this board. | |
Tower of Wizards An enormous tower that has been around for many, many millenniums. It contains volumes of dangerous books, many dangerous magical artifacts, and a cloister of trials that help improve a magician's power and rank. |
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
City of Grandseal The great and prosperous city of Grandseal. It lies on the east coast of the Gola'an continent and is a prime place for trade. Under the fair and just rule of the demon king Cinn Grandseal, the place is well protected from pirates and foreign invaders. |
0 | 0 | No posts have been made on this board. | |
Grandseal Castle Grandseal Castle is the home of the great demon King Cinn Grandseal. The place is as beautiful as it is large. Built like a fortress, it has withstood many attacks for the past many centuries. |
0 | 0 | No posts have been made on this board. | |
Mirage Sands/Mirage Tower A gigantic desert range. Some call it The Dead Lands. It always seems as though the desert is constantly shifting and changing, so every journey through the sands are different. |
0 | 0 | No posts have been made on this board. | |
Mount Seal/Full Moon Lake/Grand Seal A great mountain range just North East of Grandseal Castle. The terrain is rough and steep. There is only one known trail that leads to it's peaks. |
0 | 0 | No posts have been made on this board. | |
The Shadow Vein Woods/Shrine of Sin A large ancient wall surrounds this forest which seems to give shape and empowers a barrier that seemingly has no function. |
0 | 0 | No posts have been made on this board. | |
Crystal Chambers of Fire/Earth/Water/Air To the North of the Grandseal Kingdom lies the Fire Crystal, to the West lie the Earth Crystal, to the East lies the Wind Crystal and to the South lies the Water Crystal. Each chamber is essential to helping Ci'Gaia prosper and live. If the crystals were to be tampered with, it would potentially cause untold disaster, which is why King Cinn has ordered the four chambers to be guarded by his best men. |
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Old City of Pa'arenthia The old city of Pa'arenthia is a bastion for those who relish in tradition and history. Pa'arenthia is known for it's many beautiful churches and its many schools for those training to serve in the Pa'arenthian Military or in its political seats; Which are also situated in the large city. There is no housing in the inner city where the churches and schools are, saved for the dormitories of said places. Banners of the country are proudly draped off the sides and front of many of the ancient buildings, bearing the mark of the province over a beautiful silver and light blue background. |
0 | 0 | No posts have been made on this board. | |
Municipal of Pa'arenthia Widely regarded as the new face of Pa'arenthia city, and the new but unofficial capital, it is home to a great deal of people, of many races. The air of the city is lively and festivals are often held with every new moon. |
1 | 1 |
Standing Atop a Building by Jack Spade Jun 28, 2010 22:59:05 GMT -5 |
|
The Forest of Resplendence The Forest of Respendence for much of the lunar cycle is forbidden to enter, being caught by one of the forest edge patrol will result in punishment as seen fit by both the residents of the forest and the government of Pa'arenthia. |
1 | 30 |
Walking the forest alone... by Dakken BlackBlade Aug 19, 2010 12:13:57 GMT -5 |
|
Pa'arenthian Meadows There are pockets of meadow lands buried within the vast amounts of uncharted and virtually uninhabited land of Pa'arenthia. These meadow lands are usually home to pools of almost amethyst water widely regarded to have great healing properties. There are a great number of these meadows of which some are inhabited by single persons or families, even small tribes of people at times. |
0 | 0 | No posts have been made on this board. | |
The Quartered Tower The quartered tower is not just one tower, but four sitting at the cardinal points around the Old City of Pa'arenthia. The tower are a great distance from the city and their purpose has been undetermined, as only two of four towers have been found keepers. |
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Ranger's Sanctum A town of wilderness loving people almost hidden within the Laurentile Forest. Quiet, hard to get to, and out of the way of most political influences, this town is usually left to fend for itself with little to know help from the Lenorias family. The people who live here need nothing from the royal family, as they have proven themselves more than capable in taking care of themselves against bandits and the like. If one is ever lost, ranger from this town will find them indefinitely, as the Laurentile Forest is committed to memory. As a result of that, most know all Lenoria, as the Laurentile covers most of this dynasty.. |
0 | 0 | No posts have been made on this board. | |
Nature's Castle A large castle with many spiraling towers in the tree tops of the Laurentile Forest. The castle's beauty is far beyond anything man made. The mithril and white marble that makes the castle shines beautifully in the sun when you have a tree top view of it. In addition to that, the Castle is also a sprawling city where much of the elves of Lenoria reside here. |
0 | 0 | No posts have been made on this board. | |
Mage's Tower An enormous tower that has been around for many, many millenniums. It contains volumes of dangerous books, many dangerous magical artifacts, is home to various trials that help improve a magician's power and rank. |
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
The Gates of Ruin The main pass in and out of the Ca'rion State is through the Gates of Ruin, the gates are unmanned during the night, for safeties sake and passage is not allowed in or out after dusk or before dawn. |
1 | 13 |
Two Sides by Voltaire 'The King' Vanda'ar Jul 12, 2010 16:28:48 GMT -5 |
|
The Marauder's Court The Maurauder's Court is the last semblance of government behind the Gates of Ruin. The Marauder's Court is made up of some of the finest thieves and thugs in all of Ca'rion, and their word is law in the dark canyons and sun blasted badlands. |
1 | 17 |
The Kings Cradle by Voltaire 'The King' Vanda'ar Jul 6, 2010 16:34:39 GMT -5 |
|
The Nesting Pass A long and arid pass wherein the majority of the citizens of Ca'rion live. Many of the houses are built in and on the high rock walls of the pass. Only the poorest and weakest of people live on the floor on the long pass. For just a few minutes each day does the bottom of the pass see sunlight. |
0 | 0 | No posts have been made on this board. | |
The Searing Steppe The Searing Steppe is a large expanse towards the middle of the country. It surrounds the Torrid Oasis on all sides and would take nearly a day to cross. It is virtually devoid of life save for some cactus like plants and some low and very sparse grass. |
0 | 0 | No posts have been made on this board. | |
The Torrid Oasis After crossing the unforgiving lands of the Searing Steppe, a lush oasis opens up. The sun still burns hot in the oasis, but the large pools of water have allowed plant life to grow here, providing shade. The Oasis water supply is carefully Monitored by the 'King' and the rest of the court, and residents should only go to retrieve water when they are told that they can, lest they face the consequences. |
0 | 0 | No posts have been made on this board. |
Board | Threads | Posts | Last Post | |
---|---|---|---|---|
Fae'Sol Icy home to a powerful tribe of human-looking beings, Northern Faerine. The inhabitants are dark skinned and light haired magic users whom focus and command the powers of anything cold. The common religion here follows a goddess known as Fal'sain whom is said to be the Bringer of Peace using her icy powers to conquer evil-doers. However, for many years they have been without their chosen high priestess, and without their high priestess they are without their goddess. |
0 | 0 | No posts have been made on this board. | |
Tower of the Magus An enormous tower that has been around for many, many millenniums. It contains volumes of dangerous books, many dangerous magical artifacts, and many trials and cloisters made to help push a magician to the absolute fullest potential possible. |
0 | 0 | No posts have been made on this board. |
New Posts | No New Posts |
|
|
|||||||||||||
|
||||||||||||||
|